After the Metroids were considered to be wiped out, the deadlier X parasites attack Samus. She is given a new suit after her near-death experience and returns to an empty Galactic Federation station, where something seems out of place.
After the fall of Zebes (Super Metroid), Samus and a research team from Galactic Federation travel to SR388, only to find more trouble. After the Metroids were considered to be wiped out, their prey, the deadlier X parasites, attack Samus. Samus is, once again, given a new suit after her near-death experience. She then returns to an empty Galactic Federation station, where something seems out of place...
Fusion was an interesting entry in the Metroid series because of its interesting story. Yes, it was short and far more linear than most Metroid games, but since this is just a Gameboy game the duration seemed perfect - especially for me since I bought it to occupy my time on a cross country flight.
But praise is boring, so let's get on with the complaints! First off, I just never liked the Fusion suit. It looks like a blue and yellow wetsuit and not a highly advanced power suit built for fighting. I guess this can be explained because the Fusion suit is just a portion of the power suit, but Samus always has those goofy looking fins in all the artwork. Since this is just a low-res 2D game the player won't really notice this during actual gameplay, but it is unfortunate due to the graphical power of the current and upcoming Nintendo console system. These systems are finally powerful enough to show these suits with a lot of detail, and now Samus no longer wears her awesome looking power suit! Eventually the consoles should advance the storyline beyond Fusion, so it will be a shame to be stuck with this fusion suit in future games. Bring back the Varia suit! Second, the challenge level in this game is fair and sometimes seems too easy but this game has one mini-boss that is an absolute nightmare because of the cheap tactics of that boss. The spider boss can snatch you up and is nearly impossible to avoid. Once grabbed you are completely at its mercy. You cannot free yourself and each grab robs you of a lot of energy. Defeating this boss is mostly a result of pure dumb luck, and if memory serves me right there's not even a place to save your game for a while after the fight. I like challenging boss characters (The Omega Pirate in Prime is a perfect example), but when a boss is cheap it really angers me. This boss is the reason I never play through this game anymore. Fortunately cheap boss characters like this have become largely extinct since the 8bit era.
Aside from those small flaws this is an enjoyable game. Just prepare yourself for possibly minutes or hours of pointless gameplay against the spider boss because there's really no telling how long it could take to get past that cheap point in the game. (www.plasticpals.com) Yoshio Sakamoto returns to his classic game series after a long hiatus. Metroid Fusion is the first Metroid on the GameBoy Advance, and it's a stunner. The manga-style intro makes it clear that Samus has been infected by a mysterious virus code-named "X". After ramming her famous yellow spaceship into an asteroid belt, Samus is rescued and her infected suit is surgically removed at a special research station. Ironically, the thing that saves Samus is a vaccine derived from the recovered Metroid DNA, the creatures Samus hunted to near extinction in her previous adventures (a small sample of which was kept for study).
What is most exciting about this storyline is that the "X" parasites can duplicate any life-form, and there are some that have duplicated Samus in her fully functional powersuit. These mindless killing machines stalk the halls of the space station and can easily destroy you in seconds, adding a splash of suspense to the game. Since this is a research space station, there are all sorts of areas built to replicate the natural habitats of the species on board, and as the "X" spread, these zones become breeding grounds for monsters, resulting in some spectacular boss encounters.
Unlike previous versions of Metroid, your exploration is limited by 4 levels of security locks, and many secret areas can only be accessed through the use of Samus's special abilities. Even with these limitations to your progress, the designers introduce a computer commander who orders you to complete specific objectives in a linear manner.
This new computer commander, nick-named "Adam" by Samus, turns out to be a double-edged sword. On the one hand, Adam and Samus have interesting conversations about how the "X" virus is spreading, and often Samus will reflect on Adam's personality. These little storyline bits add an extra dramatic depth to the action, and it really does make each new objective seem all-important. However, by removing the freedom to explore, some of the series' intrigue is gone.
Also new to the Metroid series are ladders and monkey bars, and Samus can also jump and grab onto ledges. In some areas, Samus can grab a ledge and then leap up into her ball form, rolling into a tight crevice. Some of these are game play elements seen in other games, but they seem perfectly suited to Metroid and further complement Samus' repertoire. Another nice touch is that her Ice beam, which normally supplants her regular beam, has been tossed aside (since her Metroid-enhanced powersuit is incompatible with an ice-beam modification). Instead of an Ice beam, she gets an Ice missile, meaning you can actively alternate between beam and ice attacks with ease.
As usual there's a ton of endings to be won, depending on how quickly you finish the game and how many items you recovered. Players looking to play it casually will find that a first run will take about 6-8 hours to complete.
Enemies are generally well animated, and the bosses range from good to downright jaw-dropping. The GBA is a 32-bit machine, and some of these sprite-based monstrosities give the PlayStation's Castlevania a run for its money. Backgrounds are colourful and densely detailed, almost always with destructible bits, or some cool transparency/wave effects to simulate lights, water or fire. The designers love to design mechanical objects that buzz and whir with little animations and moving parts. All of the maps and schematics are polished beyond the call of duty.
The sound effects and music get the job done, but are limited by the GBA's sound processor. Despite this, there are several memorable tracks, and when required there are even a few voice samples (the trademark countdown sequences sure do get the adrenaline pumping when you've got the computer literally counting away the seconds for you!).
Metroid Fusion represents a new direction for the Metroid series. Taking a more dramatic approach, we see cut scenes detailing the storyline (which include Samus's own thoughts), and even more elements connecting it to Ridley Scott's seminal sci-fi film, "Alien". Why do the scientists insist on maintaining a supply of Metroid hatchlings? And what ramifications will the "X" virus have on future installments in the series? Both engaging and challenging, Metroid Fusion presents the player with a blazing fast action game and an incredibly thorough scavenger hunt. In terms of chronology, Metroid Fusion is the last chapter in the Metroid series. In order:
Metroid (Zero Mission) - Metroid Prime - Metroid Prime: Hunters - Metroid Prime 2: Echoes - Metroid Prime 3: Corruption - Metroid II: The Return of Samus - Super Metroid - Metroid: Other M - Metroid Fusion
So Metroid Fusion takes place an unknown amount of time after Metroid: Other M. Samus' suit actually consists of a mechanic part (the metal outer shell) and an biological part (an inner organic layer). The inner layer is the suit's interface and is in direct connection with her skin. Samus can move the suit because the inner layer 'reads' the commands given by her central nervous system, and relays the commands to the mechanic part.
The infection with the X parasite also spreaded to the organic parts of the suit, causing the inner layer to be fused with Samus' body. The only way to remove the suit was to surgically remove parts of it. However, this could not stop the infection in Samus' central nervous system, until the scientists finally thought of using Metroid cells as a vaccine to battle the parasites. This cleared the parasites out of Samus' body and suit, but the Metroid cells also fused with them, changing her appearance and giving her the inherent Metroid strengths (and weaknesses). 646f9e108c
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